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Marvel vs Capcom : ウィキペディア英語版
Marvel vs. Capcom: Clash of Super Heroes


|distributor =
|platforms = Arcade
Dreamcast
PlayStation
PlayStation 3
Xbox 360
|released =
| series = ''Marvel vs. Capcom''
|genre = Fighting
|modes = Single-player, multiplayer
|cabinet = Upright〔(【引用サイトリンク】accessdate=2015-06-27 )
|arcade system = CP System II
|display = Raster (horizontal)〔
}}
is a crossover fighting game developed and published by Capcom. It is the third installment in the ''Marvel vs. Capcom'' series, which features characters from Capcom's video game franchises and comic book series published by Marvel Comics. The game debuted in Japanese arcades in January 1998. It was ported to the Dreamcast and PlayStation, which were released from 1999 through 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the ''Marvel vs. Capcom Origins'' collection.
Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. In contrast to the series' previous entry, ''Marvel Super Heroes vs. Street Fighter'', the game features characters from numerous Capcom video game franchises, rather than strictly ''Street Fighter'' characters. While the gameplay is largely identical to its predecessor, ''Clash of Super Heroes'' features two distinct changes: the removal of the traditional character assist system and the introduction of the "Variable Cross" attack.
The Dreamcast version of the game was praised for its visuals, gameplay, and translation of the original arcade experience. Due to the PlayStation's limited RAM capacity, Capcom removed tag team battles in an attempt to preserve the game's speed and graphical integrity. Consequently, the PlayStation port received mixed reviews. A sequel to ''Clash of Super Heroes'', ''Marvel vs. Capcom 2: New Age of Heroes'', was released in 2000.
==Gameplay==

''Marvel vs. Capcom: Clash of Super Heroes'' is the third entry in the ''Marvel vs. Capcom'' series of 2D fighting games. The game utilizes similar tag team-based game mechanics to its predecessor, ''Marvel Super Heroes vs. Street Fighter''. Before starting each match, the player selects a team of two fighters to compete in one-on-one combat.〔 The player is free to swap between their characters at any point during battle.〔 While one character fights, their teammate resting off-screen slowly regenerates their life gauge.〔 The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.
''Clash of Super Heroes'' features two significant gameplay changes from ''Marvel Super Heroes vs. Street Fighter''.〔 The game removes the "Variable Assist" feature used in previous installments, which allows the player to summon their offscreen teammate to perform a special attack, in favor of the "Guest Character/Special Partner" system.〔〔 While similar in function, guest characters are randomly allocated to each player at the beginning of a match. They are also limited to a few uses per round. ''Clash of Super Heroes'' introduces a new technique called the "Variable Cross", also known as a "Duo Team Attack".〔〔 When executing a Variable Cross, the player can attack their opponent with both characters simultaneously for a limited time.〔 In addition, the player is given unlimited use of the "Hyper Combo Gauge", a colored meter towards the bottom of the screen which allows the player to perform several special techniques, allowing them to pull off multiple Hyper Combos, moves which deliver heavy damage to the opponent, in quick succession.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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